Three months ago, the developers of God of War Ragnarok said, “Holy shit, the game is no good.” What are we going to do?’

Three months ago, long before God of War Ragnarok was awarded by IGN and many other rave reviews, some of the developers were “freaking out” and thinking, “Holy shit, the game is no good. What are we going to do?”

Talk to GQ UK, God of War Ragnarok director Eric Williams was asked how he stays motivated and handles the pressure of keeping up with one of the most beloved games in recent memory in 2018’s God of War.

Besides sharing that some people don’t realize it’s not as easy as it sounds to follow a game that has reached such great heights as ‘you never hear anyone say, ‘the second time I ‘ve climbed Everest, it was easy”, he also gave a fascinating insight into the team’s state of mind just three months ago.

“When you work with people who are at the top of what they do, you will achieve magic,” Williams said. “I just walked out of a room with these people. All I could say to them was, ‘Thank you’. They were freaking out three months ago, ‘Holy shit, the game isn’t good. What are we going to do ?’ I can’t even imagine how they feel today. I wish I had a time machine to go back and feel like that.”

Williams also discussed the decision to take The Norse mythology of Kratos has only gone through two games and not a trilogy.

“We knew what most of the big plot points were going to be,” Williams said of what they knew before Ragnarok after finishing God of War in 2018. “But back then we were still talking about ‘ Is it going to be two or three games?’ Me and [Cory Barlog] were kind of on the side of two, but the team had kind of bought into the trilogy already. So you’re like, ‘Well, how do you go back?’

“It’s really hard to do. Because [the team] started going, ‘Well, are we just going to cram two games into one? Because it will be impossible. people know [trilogies] and when you change things, people get uncomfortable. But that’s usually where the magic happens. If I don’t feel like I’m scared, like I’m literally going to get fired every day, because I screwed up, I don’t feel like I’m doing it right.”

Although some things were “readjusted and reconfigured for pacing,” Williams also confirmed that God of War Ragnarok’s story wasn’t cut back at all after deciding to make the saga just two games.

We at IGN fully agreed with the team’s decisions in awarding God of War Ragnarok a rare 10/10. In our review, we said, “A thrilling sight to behold and even more thrilling to pick up, God of War Ragnarok blends action and adventure to create an unforgettable new Norse saga. Flawless writing, pitch-perfect performances, knockout action – it’s is a complete work of art from top to bottom.”

To find out more, see how long it took six members of IGN to beat God of War Ragnarok, the full list of accessibility features at launch, and our analysis of the performance of the long-awaited game.

Any advice to give us? Want to discuss a possible story? Please send an e-mail to newstips@ign.com.

Adam Bankhurst is a reporter for IGN. You can follow him on Twitter @AdamBankhurst and on Tic.

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