If you have trouble getting into Monitor 2 at launch, you are not alone. Blizzard President Mike Ybarra announced on Twitter that the Monitor 2 servers are currently experiencing a “mass” Distributed Denial of Service (DDoS) attack, which typically occurs when something is maliciously flooded with traffic to prevent others from connecting. This is probably the main culprit for the connection issues plaguing anyone trying to connect to the game.
Monitor 2 just launched todayand people have been reports obscenely long Wait times, with some sitting behind tens of thousands of players. There have been other launch issues, such as missing cosmetics, missing match histories, and buggy cameras. Strange errors are normal for a massive live service game launch. But someone trying to inflict a cyberattack on Monitor 2 is not so common.
The servers will probably be back soon. Most likely. We just don’t have an exact ETA on that. My box contacted Blizzard to find out when the servers will be back to full capacity but did not receive a response as of press time.
Blizzard’s new free-to-play shooter is set to completely replace the original To watch, which just saw its servers go offline yesterday after six years. That means you can’t just jump in Surveillance while you wait for the DDoS attack to be over, unfortunately. Critics who shortlisted Monitor 2 seemed sold on actual gameplaybut i was a bit cold closed live service progression to unlock characters. People were already convinced that Monitor 2 is little more than an update for a perfectly serviceable competitive game, so the free game change felt like one of the biggest changes was a huge disappointment for many fans.
Anyway, I hope you can at least get your place in line back once Blizzard gets the servers back under control.
Update 10/5/22 at 11:29 P.M. E.T.: In a new blog post, Blizzard has addressed persistent connectivity issues plaguing the new free-to-play hero shooter. The developer says that while he is working and has improved some of the conditions, the player should still expect a wait. The difference is that fans won’t see two queues in succession. Unfortunately, trying to fix this issue also puts additional strain on the game servers, so the issue will persist for the foreseeable future. coming. Blizzard writes:
Connection queues, server crashes, and stability issues are closely related, so we’ll talk about them together. Players may have seen their queue numbers jump from a small number to a larger number. This is due to the fact that there are two queues for players – one through Battle.net and then one through the game itself. This process is usually invisible to players, but was seen in real time. We’ve made changes to simplify the queuing process, so players should now only experience one queue before entering the game.
There are several areas we are working on to improve stability. Today we fixed a server that is critical to the login experience, and this change has increased login reliability. Beyond queues, we’re in the works with another server update that will reduce the number of players getting disconnected once they’re already in-game.
Finally, the player database gets overloaded causing the login system to cascade and back up, which eventually results in some people being removed from queues or not being able to login at all.
We continue to add nodes to ease the pressure on the player database. The process of adding nodes requires data replication, which inherently adds pressure to an already strained system, so we’re doing it slowly so as not to cause further disruption as developers and engineers work on separate issues. We are also currently limiting queues to protect the player database as much as possible while we scale. This hurts in the short term, but once it’s done, it will dramatically improve the player experience on multiple fronts.
Updated on 05/10/22 at 10:00 AMET: The game director Monitor 2 says the game has now suffered a second DDoS attack. It is still unclear when the servers will return to normal functionality.